Month: March 2018

Path Of Exile: What Items Or Mechanics Do You Miss Most?

Path Of Exile: What Items Or Mechanics Do You Miss Most?

In Path of Exile, over the years the game has changed dramatically and frequently. What items, passives, skills, mechanics, etc. Do you miss most?


Here’s my top 3:

1. AA + EB. Artic armour and Eldritch battery provided one of the most fun and unique defense styles for casters, but in it’s new form AA just feels like a less expensive determination most of the time.

2. Cast on Crit. This was undoubtedly the source of the most fun I’ve ever had in this game. There’s nothing quite like vomitting projectiles all over the screen after 1 click.

3. Reduced mana affects auras. While certainly not good for the health of the game, turning every character into an aurabot with little to no investment was amazing.

Let’s take a look at the views of other players:

1. CoC or AoE. Specifically CoC with Spectral Throw and Vortex’s/Ice nova’s aoe.

2. I also kinda miss CoD Spectres, but that’s just because it was hilarious seeing EVERYTHING instantly die to a 2 screen wide righteous fire.

3. Shotgunning would be a good 4th. The death of shotgunning killed A LOT of my favorite skills. Arctic Blast, Freezing Pulse being some of my favorites who don’t really have a place anymore.

4. To this day, Kinetic Blast Cast on Crit Frostwall was the most fun I’ve ever had on a character. (Technically, I suppose that would also include legacy CoC mechanics to fully recreate, but eh, given that we now also have Poet’s Pens, it’s probably fine.)

5. Searing touch discharge, when you could use multiple enduring crys to generate your charges. What about you?

How Can You Use Path Of Exile Vaal Skills?

How Can You Use Path Of Exile Vaal Skills?

In Path of Exile, Vaal skills are granted by Vaal skill gems, a special type of corrupt skill gem that can be used to unleash powerful abilities fueled by the souls of slain enemies.

Vaal skill gems can be looted from corrupted areas, certain strongboxes, and bosses of corrupted maps. It is also possible to create a Vaal skill gem by using a Vaal Orb on a corresponding normal skill gem (e.g. using a Vaal Orb on Spectral Throw has a chance of turning it into Vaal Spectral Throw).


To use a Vaal skill, its gem must first be charged by collecting souls. Players may know, each slain enemy provides one soul, assigned randomly to one of the character’s equipped Vaal skill gems.

Souls will never be assigned to Vaal skill gems in the character’s secondary weapon set. Collected souls cannot be transferred between zone instances; instead, each instance maintains its own soul counter for each gem. In other words, entering a new instance will start a new counter for each gem, but returning to a previously visited instance will restore each counter to its previous value.

Once a Vaal skill gem collects a sufficient number of souls, it is charged with one use. The number of souls per use depends on the skill and increase as the character progresses in the story. Some Vaal skill gems can store enough souls for more than one use. Once a gem’s maximum soul capacity is reached, it can collect no additional souls until they are spent by using the skill.

The story has the following effects on the soul cost of the vaal skill:

  • Completion of Act 5 increases the cost to 150% of the base value.
  • Completion of Act 10 increases the cost to 200% of the base value.

Please note that once the cost increase has been applied it will apply to all game areas, including the areas of previous acts.

Because a Gemcutter’s Prism can’t be used on corrupted gems, getting quality on vaal gems is substantially harder than it is on a regular gem. Vaal gems must either drop with quality or a normal gem already with quality must have a Vaal Orb used on it and be turned into a corrupted Vaal gem.

Vaal skills themselves can not be activated by trigger gems, they can trigger other gems however. Any effects that modify the original skill, such as Helmet Enchantments and Threshold jewels, will also affect the Vaal version of the skill as well. Hopefully the above guide will be helpful to you.

How Many Beyond Bosses Are There In Path Of Exile

In Path of Exile, Beyond Demons are interdimensional unique monsters introduced in Forsaken Masters for the Beyond league. When you kill a monster, there is a chance that a small crimson orb appears on the ground. If four of these appear close to each other (roughly one screen), they open portals that spawn regular demons.

They are quite tough. Collectors of poe orbs may know, if these die, they have a chance to leave some kind of organic bloody fountain on the location where they were spawned. If three of these appear close to each other, they spawn a unique boss that’s extremely difficult to kill or even escape.

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After the Beyond league ended, Beyond Demons were not added to the core game. They can still spawn in maps altered by Zana’s map device and are available as a map mod. They also appear in magic packs with the Voidspawn of Abaxoth Bloodline mod.

There are several beyond bosses:

  • Tzteosh – casts Vaal Flameblast and other fire skills.
  • Na’em – uses Leap Slam, Cleave and fires physical projectile nova which deals pretty high damage.
  • Haast – casts Ice Spear with multiple projectiles and cold version of Vaal Fireball.
  • Bameth – uses Split Arrow, creates and detonates corpses.
  • Ephij – uses Vaal Storm Call, shoots Ball Lightning in a nova and other lightning skills.
  • Abaxoth – the most powerful beyond boss and he combines and uses skills from previously mentioned bosses.

Hopefully the above guide will be helpful to you. If you do not want to lag behind others due to lack of orbs, you can buy chaos orbs on U4GM.

PoE Bestiary League: A Clear Sense Of Progression

PoE Bestiary League: A Clear Sense Of Progression

In Path of Exile, when Bestiary League was announced, many collectors of poe orbs thought that catching a variety of beasts and actually completing your Bestiary would be something useful and part of the league mechanic, but the reality is that most beasts except a few red beasts are more or less useless.

There have already been quite a few suggestions, but what I think would benefit the league as a whole the most would be a clear sense of progression in two parts: first, catching and then, crafting.


For catching, there should be a questline that gives us the ability to find better beasts based on how many different beasts we have already caught in the bestiary. For example, at first, Einhar gives us the ability to see and catch “normal” spirit beasts (yellow beasts), and after we have completed 50% of our bestiary, he upgrades that ability and we can start to see and catch (some of) those “legendary” beasts (red beasts).

If we further collect beasts and complete our bestiary, we will in the end receive the ability to see those beasts required for the strongest crafting recipes, like the item splitting or opening a portal to the bestiary bosses.

For crafting, crafting a (rare) recipe repeatedly should make us better at crafting it. For example, crafting an int shield with dex might yield us a random dex tier at first, but if we craft lots of those, we start to improve and the specific skill “crafting an int shield with dex” levels up, removing (for example) lower level tiers.

There could be multiple levels, each removing one lower level tier until only high level tiers are left. There could even be a level where the craftable tier is tier 0, or one tier higher than the tiers that can drop, but it would take lots of crafts to get there (and it would require a certain monster level).

Of course, some crafts are more valuable than others (phys dmg on weapons compared to dex on shields), so every craft should have individual values in terms of crafts required to level it and maximum tier available.

I think beastcrafting and the bestiary have a lot of potential, but I also think that the current criticisms leveled at it are often justified, so I would love to see them work on improving it, but what I believed is that GGG will of course keep working to improve every aspect of the league they can.

What’s Changed In Path Of Exile 3.2 Gladiator

What’s Changed In Path Of Exile 3.2 Gladiator

In Path of Exile, the Gladiator is an Ascendancy class for Duelists. The Gladiator takes the hybrid nature of the Duelist a step further, with a combination of speed, power, and protection. The Gladiator works well with dual wielding or one-handed weapon and shield combinations.


The class offers opportunities to build around applying bleed, improving the player’s blocking, and enhancing Endurance and Frenzy Charges. Players may know, Gladiator has has some changes recently.

1. Blood in the Eyes: Swapped places with Gratuitous Violence. No longer reduces damage taken from bleeding Enemies by 6%. Now causes Attacks to Maim on Hit against Bleeding Enemies (Up from 30% chance), Enemies you Maim take 10% increased Physical Damage, and 10% chance to inflict Blind on Bleeding Enemies you hit.

2. Gratuitous Violence: Now requires Blood in the Eyes. Now grants 25% more Damage with Bleeding.

3. Painforged: Now causes your Counterattacks to deal Double Damage. You also Cannot be Stunned by Hits you Block.

4. Violent Retaliation: No longer grants increased Movement Speed for each Hit you’ve Blocked recently. Now grants 8% increased Physical Damage for each Hit you’ve blocked in the past 10 seconds (rather than Recently), 80% increased Physical damage if you’ve Blocked a Hit from a Unique Enemy in the past 10 seconds (rather than recently), 1% additional Block Chance for each Hit you’ve Blocked in the past 10 seconds, and grants +4% to Maximum Block Chance.

Finally, good luck to you, we will update the news about Path of Exile in real time.